Head Empty

by Sp4rr0w
(4)
(2 ratings )

Fundamental skills for those who are looking for a standard build with fortitude and medic bag skills. The extra skill points can be placed anywhere depending on the weapon and if you want to run gunslinger with shotguns over sharpshooter with a dmr. And if needed some skills i.e. the transporter tree can be removed if you want more skill points for something else. The overkill weapon can be the Red Fox or the Arges (minigun), of course, medic bag deployable, shock gernade throwables, the tool is up to user preference, and the armor is the adaptive.

Skill points: 25/28

Medic
Ammo Specialist
Mower
Infiltrator
Tank
Sharpshooter
Escapist
Demolitionist
Enforcer
Manipulator
Engineer
Gunslinger
Grifter
Hacker
Tactician
Strategist
CQC Specialist
Transporter
Scrambler
Fortitude
Assassin
Not equipped
Basic:

Skill gains
Grit:
Require Plate Up
Gain Enforcer
Require Quick Reload
Refresh Combat Reload
Gain Fortitude
Refresh Fortitude
Require Pain Asymbolia
Rush:
Gain Transporter
Refresh Transporter
Consume Transporter
Require Beast of Burden
Require Pain Asymbolia
Edge:
Consume Triage
Require Scrounger
Gain Mower
Require Ammo Funnel
Require Replenish
Require Quick Reload
Refresh Combat Reload
Require Pain Asymbolia