Meth's Makeup

by Josh Marks-Thomson
(0)
(0 ratings )

Loud. Build designed for heavy armour, headshots, dual turrets, the Mosconi 12 and revolver (The cap of 2-5 rounds is important for 200% damage). Ideal for single room impenetrability. Any mission where waiting for prolonged periods in a single space is necessary. Hipfire only, trust me it won't be a problem. While crouched have near max accuracy to all but guarentee those devestating headshots. Excellent for heists like Ditry Ice or Cook off, FOR LOWER LEVELS BELOW 28 POINTS! The essentials here are Engineer, gunslinger and enforcer trees. Most of the rest is quality of life adjustments. So if you haven't got the skillpoints yet? Lose escapist, grenade perks, transporter and if you REALLY have to? Lose the one point in fortitude. That 50hp is a god-send afterall.

Skill points: 28/28

Medic
Ammo Specialist
Mower
Infiltrator
Tank
Sharpshooter
Escapist
Demolitionist
Enforcer
Manipulator
Engineer
Gunslinger
Grifter
Hacker
Tactician
Strategist
CQC Specialist
Transporter
Scrambler
Fortitude
Assassin
Not equipped
Basic:

Skill gains
Grit:
Require Enforcer
Gain Enforcer
Require Quick Reload
Require Face to Face
Refresh Combat Reload
Gain Fortitude
Refresh Fortitude
Rush:
Gain Escapist
Gain Transporter
Refresh Transporter
Consume Transporter
Edge:
Gain Enforcer
Require Quick Reload
Require Face to Face
Refresh Combat Reload
Gain Gunslinger
Consume Gunslinger
Refresh Gunslinger
Require From the Hip
Require Heavy Hipfire
Refresh Mower
Gain Mower
Require Recoil Handling
Consume Finisher