::Recommendations:: Recommending to use CAR-4, Jackknife SE5 for primary and secondary Recommending to use Adaptive Armor Lining Recommending to pick Armor Bag Recommending to use Smoke Grenade Recommending to pick Trip Laser ::Requirements:: This build requires to use silencers This build requires short range engage This build must throw a grenade to the point of heavy fire for damage reduction (ex: dozer) This build requires you to have a cover to hide ::pros:: You can heal your self by killing marked enemies You can mark any enemies by your grenade or killing marked enemy You'll have 20% of damage reduction from marked enemies You'll damage 20% more to marked enemies The enemies will give damage 40% less than before after affected by your grenade. You can refill your grenade by picking up ammo You have 2 more grenades Your grenade will blow up right after it hits environment You have 2 of deployable You can transport 2 bags in same time ::cons:: You only can get 2 of resources from your each deployable You need to get cover if your total armor is lower than 25% or 30% to refill your armor You can't reload while running You don't have any buffs for trading hostages