The Mastermind

by Josh Marks-Thomson
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(0 ratings )

A call back to PD2's Mastermind, emulating a similar type of playstyle. This build focuses on utility, hostages and external resource management rather than offensive capability, showering your team with resources and care for better or worse. Can be used Loud or Stealth with silenced weapons of your choosing. Adaptive armour and just rush, rush, rush. People will look at that field medic and say "Is that Desmond Doss?" The support role you adopt here is one that keeps your team on their feet with minimal down/custody time. So watch that bottom left corner for team HP and down counter rather than the enemy. This allows your team to do the heavy murder work while you ensure they can keep doing it. From a safe distance ofcourse. FOR LOWER LEVELS Manipulator, Medic and Transporter are key here. To trim the fat lose Infiltrator perks, Grifter perks, Swift from Escapist and if you're still too low? Assassin perks. But that's gonna hurt.

Skill points: 28/28

Medic
Ammo Specialist
Mower
Infiltrator
Tank
Sharpshooter
Escapist
Demolitionist
Enforcer
Manipulator
Engineer
Gunslinger
Grifter
Hacker
Tactician
Strategist
CQC Specialist
Transporter
Scrambler
Fortitude
Assassin
Not equipped
Basic:

Skill gains
Grit:
Gain Medic
Require Combat Medi
Gain Fortitude
Refresh Fortitude
Rush:
Gain Code Blue
Refresh Code Blue
Gain Escapist
Gain Transporter
Refresh Transporter
Consume Transporter
Gain Infiltrator
Refresh Infiltrator
Gain Grifter
Require Social Engineering
Refresh Assassin
Gain Assassin
Edge: